Systems, gameplay, UX, writing, monetization — connecting players to story and making them feel the impact of their choices. Building those experiences is what I do best.
From cinematic game characters to commercial narration — versatile, professional, and ready to bring your script to life.
"Working with David was a very positive experience for me. He is very innovative and has great sense of what is good and bad design. He is also one of the best writers I have worked with which is becoming more important for designers in the game/entertainment industry. David came up and wrote a majority of the good puzzles that went into the Da Vinci Code Game. I would recommend him as a good fit to any company."
"Gets the job done and done right - which can be a huge accomplishment in some of the circumstances Dave and I have found ourselves in! I know I can trust Dave to handle every aspect of writing, designing, and communicating his design vision. He works hardest when he knows his voice is heard and his advice will be taken, which it is more often than he may realize."
Systems, gameplay, UX, monetization, and management — designing interactive experiences grounded in ethical design that help companies thrive without exploiting their audience.
Avg Metacritic 82.7 across 32 released titles · 24 Mobile · 9 Console · 27 PC · 13 Web3
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* NDA = title under non-disclosure agreement. Rugged? = project status uncertain.
Scripts, game dialogue, narrative design, lore, and more — writing with voice, purpose, and a deep understanding of how story connects players to the experiences they love.
"David is a seasoned veteran who´ve seen many projects and lived through many perils of game development. This experience armed him not only with a great skill-set for design but even more importantly with unmatched insight into the processes and best practices which he is more than eager to share with others. I also hold Dave in great respect for his no-nonsense attitude, pragmatism and very mature approach to resolve disagreements. I highly recommend him for senior or direction role both in game design and game production."
"Dave is a very clever designer, with a solid background, design theory and a lot of creativity. He is also hard working and not afraid of challenges. For his specific mission on I am alive, he showed his talent to work with the existing game and improve it with a minimum of rework. He knows how to develop his vision and make it clear to the rest of the team. This was one of his strengths especially while working in Shanghai with a multicultural team."
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Tell me about your project and I'll send a custom quote.
Let's talk about your game concept and how I can help.
Scripts, dialogue, lore, fiction — let's talk about your project.